Bastion of Menta Clarity Kalashtar Racial Power Immed. Interrupt Encounter against your Will / Touhou Project :: Touhou Project (Touhou, Тохо) :: Anime Unsorted :: Anime Unsorted :: Touhou Power Cards :: Touhou Power Cards :: fandoms :: Anime :: Anime (Аниме)

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Bastion	of	Menta	Clarity
Kalashtar Racial Power
Immed.
Interrupt
Encounter
against your Will
Trigger: An enemy nil Target: You and eafh Effect: Each target gai next turn.
burst I power
You erect a psychic shield to protect yourmind from assault, und you ward vMir L?2 9 - MiesrS^dl	jr
Immed.
Interrupt
Githzerai Racial Power
Iron Mind
Trigger: You are hit by an attack.
Effect: You gain a +2 bonus to all defenses until the end of your next turn.
Encounter
Under the brunt of an attack, you use the power of your mind to fortify yourself against harm.,Touhou Power
Dark Reaping
Revenant Racial Power h
Free
Action
Encounter
Trigger: A creature within 5 squares of you is reduced to 0 hit points
Effect: One creature you hit with an attack you make before the end of your next turn takes an additional 1d8 + Constitution modifier necrotic damage.
You use
Touhou Power Cards,Touhou Project,Touhou, Тохо,Anime,Аниме,Touhou Power Cards,Touhou Project,Anime,fandoms,Anime Unsorted,Anime Unsorted
Trigger: An enemy within 10 squares of you hits you
Target: The triggering enemy in burst Effect: The target takes 1d6 + Intelligence modifier or Charisma modifier fire damage.
Level 11: 2d6 + Intelligence modifier or Charisma modifier fire damage. Level 21: 3d6 + Intelligence modifier or
Action Encounter
After 1000 lifemrutfpf research, i finally found the answer: 42/ But what was the question again...?
Effect: You
the triggering roll.,Touhou Power Cards,Touhou Project,Touhou, Тохо,Anime,Аниме,Touhou Power Cards,Touhou Project,Anime,fandoms,Anime Unsorted,Anime Unsorted
Move
Action
Encounter
Effect: You teleport 3 squares and become insubstantial until the start of your next turn.
You move like a wraith between two points, your body rematerializing slowly after you arrive at your destination.
Shadar-Kai Racial Power,Touhou Power Cards,Touhou Project,Touhou,
Genasi Racial Power
Immed.
Interrupt
Encounter
Trigger: You take damage
Effect: All damage dice rolle< have a result of 1.
the triggering attack are considered to
As all fires must burn out, so does each attack on you dwindle and die.,Touhou Power Cards,Touhou Project,Touhou,
Minor
Action
Encounter
Effect: The burst creates a cloud of darkness that remains in plac the end of your next turn. The cloud blocks line of sight, squares are totally obscured, and creatures entirely within it are blinded exit. You are immune to these effects.
Cloud of Darkness
Drow Racial
Action
Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
i		Elf Racial Powel	» w	
	Elven Accuracy			
	MS	- . - - ,	Free	
Encounter
With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the ekes.
U ^ \ T,Touhou Power
Gnome Racial Power
-						
						
						Immed. Reaction
	Encounter					
Illusion
Trigger: You take damage.
Effect: You are invisible until you attack or until the end of your next turn.
You turn invisible in response to harm. ----------------------------------------,Touhou Power
Fey Step
Eladrin Racial Power
Move
Action
Encounter
Teleport; Hit: Telei
rt up to 5 squares.	rv
ith a step, you vanish from one place and appear in,Touhou Power Cards,Touhou Project,Touhou, Тохо,Anime,Аниме,Touhou Power Cards,Touhou Project,Anime,fandoms,Anime Unsorted,Anime Unsorted
Ferocious Charge
■ Standard h 1 Action
Encounter
Gnoll Racial Power
Effect: You charge and deal an extra 2 damage on a sucessful attack. Increase the extra damage to 4 at 11th level and to 6 at 21st level. If you are bloodied, double the extra damage and gain an equal number of temporary hit
	Minotaur Racial Power		Æ
Goring Char[		ie	
Effect: You charge and make the following attack.
Target: One creature
Attack: Strength, Constitution, or Dexterity + 4 (6 at 11th level and 8 at 21st level) vs. AC Hit: 1d6 + Strength modifier, Constitution modifier, or Dexterity modifier damage,
	
	
	
	Encounter
Half-Elf Racial Utility
Minor
Action
Close burst 5
Target: You or one ally in the burst Effect: Choose one of the following.
The target makes a saving throw.
The target shifts up to 2 squares as a free action.
The target gains a +2 power bonus to his or her next attack
Goliath Racial Power
Minor
Action
Encounter
Effect: You gain resist 5 to all damage until the end of your next turn, Level 11: Resist 10 to all damage.
Level 21: Resist 15 to all damage.
Your foes’ attacks bounce off your stony hide.,Touhou Power Cards,Touhou Project,Touhou,
»
Drow Racial Power
rC
Minor
Action
Encounter
Target: One creature
Attack: Intelligence +4 vs. Reflex, Wisdom +4 vs. Reflex, or Charisma +4 vs. Reflex
Increase to +6 bonus at 11th level and +8 bonus at 21st level.
Hit: Until the end of your next turn, all attacks against the target have
iRazorclaw Shifter Racial P.
Minor
Action
Encounter
Requirement: You must be bloodied.
Effect: Until the end of the encounter, your speed incn gain a +1 bonus to ACilnd Reflex.
You unleash the beast within and take on a savage a,Touhou Power Cards,Touhou Project,Touhou,
Longtooth Shifting
Longtooth Shifter Racial P.
Minor Action ^
Encounter
Requirement: You must be bloodied.
Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2. Level 11: Regeneration 4.
Level 21:
Minor
Action
	
	
	
	• Encounter
Earthsoul-Genasi Racial P.
—
Targets: Enemies in burst that are touching the ground Attack: Strength +2 vs. Fortitude, Constitution +2 vs. Fortitude, or Dexterity +2 vs. Fortitude
Increase to +4 bonus at 11th level, and to +6 bonus at 21st level.
Hit: The
Genasi Racial Power
Immed.
Reaction
Encounter
4 •/' ' -
Melee 1
Fire	.
Trigger: An enemy hits you with a melee attack
Target: The triggering enemy
Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex
Increase to +4 bonus at 11th level, and to +6 at 21st
Minor
Action
Encounter
Effect: Until the end of your next turn, you deal 1 d8 extra damage when you hit with a thunder attack or a lightning attack.
At 11th level, increase your extra damage to 2d8. At 21st level, increase your extra damage to 3d8.
Genasi Racial Power
Promise of Storm
The
Swiftcurrent
Move
Action
Genasi Racial Power
Effect: You can shift up to your speed over ground or liquid terrain. You take no penalties for squeezing during this movement, can move through enemy spaces, ignore difficult terrain, and take no damage if the surface or substance you move accross
Void Assumption
Voidsoul-Genasi Racial P.
Minor
Action
Encounter
Effect: You cease to exist and can take no actions until the start of your next turn. You have line of sight and line of effect to no creature, and no creature has line of sight or line of effect to you. At the start of your
Windsoul-Genasi Racial P.
Move
Action
Encounter
Effect: Fly 8 squares. If you don’t end your move on solid ground, you float to the ground without taking falling damage.
i v
I
You harness the power of the winds. Air swirb about you, lifting you from the
earth,Touhou Power Cards,Touhou
Your prey tries to maneuver away, but there is no escape.
Wilden Racial Power
Pursuit of the Hunter
iSE&		Reaction
Encounter		
Trigger: An enemy within 2 squares of you moves on its turn Effect: You shift 3 squares. Until the end of your next turn, you deal 1d6 extra damage to the triggering
	Wilden Racial Power					
						
	
Encounter	
Free
Action
Teleportation
Trigger: You hit an enemy with a close or area attack Effect: You teleport 3 squares. Choose a single enemy you hit with the attack. You and one ally you can see gain combat advantage against that enemy until the end of


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Bastion of Menta Clarity Kalashtar Racial Power Immed. Interrupt Encounter against your Will Trigger: An enemy nil Target: You and eafh Effect: Each target gai next turn. burst I power You erect a psychic shield to protect yourmind from assault, und you ward vMir L?2 9 - MiesrS^dl jr ^
Immed. Interrupt Githzerai Racial Power Iron Mind Trigger: You are hit by an attack. Effect: You gain a +2 bonus to all defenses until the end of your next turn. Encounter Under the brunt of an attack, you use the power of your mind to fortify yourself against harm.
Dark Reaping Revenant Racial Power h Free Action Encounter Trigger: A creature within 5 squares of you is reduced to 0 hit points Effect: One creature you hit with an attack you make before the end of your next turn takes an additional 1d8 + Constitution modifier necrotic damage. You use one death as the seed to sow more destruction.

Trigger: An enemy within 10 squares of you hits you Target: The triggering enemy in burst Effect: The target takes 1d6 + Intelligence modifier or Charisma modifier fire damage. Level 11: 2d6 + Intelligence modifier or Charisma modifier fire damage. Level 21: 3d6 + Intelligence modifier or Charisma modifier fire damage. You call upon the he burning in your soul to punish your enemy.
Action Encounter After 1000 lifemrutfpf research, i finally found the answer: 42/ But what was the question again...? Effect: You the triggering roll.
Move Action Encounter Effect: You teleport 3 squares and become insubstantial until the start of your next turn. You move like a wraith between two points, your body rematerializing slowly after you arrive at your destination. Shadar-Kai Racial Power
Genasi Racial Power Immed. Interrupt Encounter Trigger: You take damage Effect: All damage dice rolle< have a result of 1. the triggering attack are considered to As all fires must burn out, so does each attack on you dwindle and die.
Minor Action Encounter Effect: The burst creates a cloud of darkness that remains in plac the end of your next turn. The cloud blocks line of sight, squares are totally obscured, and creatures entirely within it are blinded exit. You are immune to these effects. Cloud of Darkness Drow Racial Power A shroud of blackness descends around you, hiding you from sight.
Action Effect: Reroll an attack roll. Use the second roll, even if it’s lower. i Elf Racial Powel » w Elven Accuracy MS - . - - , Free Encounter With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the ekes. U ^ \ T
Gnome Racial Power - Immed. Reaction Encounter Illusion Trigger: You take damage. Effect: You are invisible until you attack or until the end of your next turn. You turn invisible in response to harm. ----------------------------------------
Fey Step Eladrin Racial Power Move Action Encounter Teleport; Hit: Telei rt up to 5 squares. rv ith a step, you vanish from one place and appear in
Ferocious Charge ■ Standard h 1 Action Encounter Gnoll Racial Power Effect: You charge and deal an extra 2 damage on a sucessful attack. Increase the extra damage to 4 at 11th level and to 6 at 21st level. If you are bloodied, double the extra damage and gain an equal number of temporary hit points. You lunge toward the enemy and, with a tirade of curses, unleash the wrath of Gensyoko upon your hapless foe. —
 Minotaur Racial Power Æ Goring Char[ ie Effect: You charge and make the following attack. Target: One creature Attack: Strength, Constitution, or Dexterity + 4 (6 at 11th level and 8 at 21st level) vs. AC Hit: 1d6 + Strength modifier, Constitution modifier, or Dexterity modifier damage, and you knock the target prone. Level 11: 2d6 + Strength modifier, Constitution modifier, or Dexterity modifier damage. Level 21: 3d6 + Strength modifier, Constitution modifier, or Dexterity modifier damage. 77
 Encounter Half-Elf Racial Utility Minor Action Close burst 5 Target: You or one ally in the burst Effect: Choose one of the following. The target makes a saving throw. The target shifts up to 2 squares as a free action. The target gains a +2 power bonus to his or her next attack roll made before the end of his or her next turn. The target gains a +4 power bonus to his or her next skill check made before the end of his or her next turn. Your mere presence is enough to tip the balance of fortune for /ou and your allies.
Goliath Racial Power Minor Action Encounter Effect: You gain resist 5 to all damage until the end of your next turn, Level 11: Resist 10 to all damage. Level 21: Resist 15 to all damage. Your foes’ attacks bounce off your stony hide.
» Drow Racial Power rC Minor Action Encounter Target: One creature Attack: Intelligence +4 vs. Reflex, Wisdom +4 vs. Reflex, or Charisma +4 vs. Reflex Increase to +6 bonus at 11th level and +8 bonus at 21st level. Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment. A flickering halo of purple light surrounds the target, making it easier to hit.
iRazorclaw Shifter Racial P. Minor Action Encounter Requirement: You must be bloodied. Effect: Until the end of the encounter, your speed incn gain a +1 bonus to ACilnd Reflex. You unleash the beast within and take on a savage a
Longtooth Shifting Longtooth Shifter Racial P. Minor Action ^ Encounter Requirement: You must be bloodied. Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2. Level 11: Regeneration 4. Level 21: Regeneration 6. You unleash the beast within and take on a savage countenance.
Minor Action • Encounter Earthsoul-Genasi Racial P. — Targets: Enemies in burst that are touching the ground Attack: Strength +2 vs. Fortitude, Constitution +2 vs. Fortitude, or Dexterity +2 vs. Fortitude Increase to +4 bonus at 11th level, and to +6 bonus at 21st level. Hit: The target is knocked prone Special: When you gain this manifestation, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life and does not change the power's other effects. The earth moves in response to your stomping foot or slapping hand, buckling to knock your enemy to its knees.
Genasi Racial Power Immed. Reaction Encounter 4 •/' ' - Melee 1 Fire . Trigger: An enemy hits you with a melee attack Target: The triggering enemy Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex Increase to +4 bonus at 11th level, and to +6 at 21st level. Hit: 1 d6 + Strength, Constitution, or Dexterity modifier fire damage. Increase to 2d6 + Strength, Constitution, or Dexterity modifier fire damage at 11th level, and to 3d6 + Strength, Constitution, or Dexterity modifier fier damage at 21st level.
Minor Action Encounter Effect: Until the end of your next turn, you deal 1 d8 extra damage when you hit with a thunder attack or a lightning attack. At 11th level, increase your extra damage to 2d8. At 21st level, increase your extra damage to 3d8. Genasi Racial Power Promise of Storm The lightning living within you calls out to its companion, the thunder. Sparks dance across your skin, and the air around you seems to darken and rumble.
Swiftcurrent Move Action Genasi Racial Power Effect: You can shift up to your speed over ground or liquid terrain. You take no penalties for squeezing during this movement, can move through enemy spaces, ignore difficult terrain, and take no damage if the surface or substance you move accross would ordinarily deal damage to you. Your form ripples like water as you flow forward, whipping past enemies and rubble in a graceful but deadly surge.
Void Assumption Voidsoul-Genasi Racial P. Minor Action Encounter Effect: You cease to exist and can take no actions until the start of your next turn. You have line of sight and line of effect to no creature, and no creature has line of sight or line of effect to you. At the start of your next turn, you reappear in the square of your choice within 3 squares of the square you left. You become the void, the absence of all for just long enough
Windsoul-Genasi Racial P. Move Action Encounter Effect: Fly 8 squares. If you don’t end your move on solid ground, you float to the ground without taking falling damage. i v I You harness the power of the winds. Air swirb about you, lifting you from the earth
Your prey tries to maneuver away, but there is no escape. Wilden Racial Power Pursuit of the Hunter iSE& Reaction Encounter Trigger: An enemy within 2 squares of you moves on its turn Effect: You shift 3 squares. Until the end of your next turn, you deal 1d6 extra damage to the triggering enemy when you hit it, and you don’t take the -2 penalty to attack rolls for attacking it when it has cover or concealment.
 Wilden Racial Power Encounter Free Action Teleportation Trigger: You hit an enemy with a close or area attack Effect: You teleport 3 squares. Choose a single enemy you hit with the attack. You and one ally you can see gain combat advantage against that enemy until the end of your next turn. Using the cover of your assault, you vanish and leave a bewilderedfoe in your wake.
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